The Night
Everyone closes their eyes. The Demon chooses their victim and information roles receive clues from the Storyteller. Poisoners poison, guardians protect — all in secret.
A game of distrust, trust, and murderous intrigue in your hometown village

Blood on the Clocktower is a social deduction game for 5 to 20 players, in which a small village is haunted by a Demon. Every night someone dies — and the remaining villagers must find out who among them hides the evil before it's too late.
A Storyteller guides the entire experience. They are not a player but a neutral narrator who pulls the strings and ensures that every round is a unique experience. Unlike similar games, no one stays passive on the sidelines — even eliminated players retain influence on the game.
With over a hundred unique roles, various scripts, and a vibrant community, Blood on the Clocktower offers endless replayability. Whether beginner or veteran: every round writes its own story.

Each round consists of three phases that repeat until evil is defeated — or the village has fallen.
Everyone closes their eyes. The Demon chooses their victim and information roles receive clues from the Storyteller. Poisoners poison, guardians protect — all in secret.
The village awakens and learns who did not survive the night. Now it's time to discuss, suspect, bluff, and share information — or deliberately withhold it.
Players can nominate each other. The village votes and whoever receives the most votes is executed. But beware: even an innocent can end up on the scaffold.
Good
The villagers. Their abilities shed light on the dark — if anyone believes them.
Good
On the good side, but with a flaw that hurts the village more than it helps.
Evil
The demon's henchmen. They lie, sow discord and cover their master.
Evil
Kills every night. If the demon is executed, the village wins.

"The truth is often cruel, but the lie is deadly."From the village at the clocktower